• Vision
  • News
  • Research Projects
  • Featured Output
  • People
  • Education
  • Visiting Scholars & Residencies
  • Contact
Civic Interaction Design Civic Interaction Design Civic Interaction Design

Projects

Designing the Stack

Designing the Stack

How can we design digital public spaces as safe and trusted places for information, exchange and support? And what does it take for public organisations to manage these sites of encounter?

2026 – 2028

Mapping Local Heritage Communities

Mapping Local Heritage Communities

2025 – 2026

Sensing Solar

Sensing Solar

2026 – 2027

Thuis

Thuis

2026 – 2027

Shared Realities

Shared Realities

2026-2029

Awe in Immersive Art for Societal Transformation

Awe in Immersive Art for Societal Transformation

2024-2025

Human Values for Smarter Cities

Human Values for Smarter Cities

2022-2026

Civic Social Media

Civic Social Media

2024-2025

Exploring Civic Protocol Economies

Exploring Civic Protocol Economies

2024-2025

Transition-Scapes

Transition-Scapes

2023-2025

The Quality of Life in Smart Urban Spaces

The Quality of Life in Smart Urban Spaces

2023-2025

Platform Work – and its Regulations

Platform Work – and its Regulations

2025-2028

Immersive Media & Content: educational development for CO/CB

Immersive Media & Content: educational development for CO/CB

2024-2026

Imagination in Transitions

Imagination in Transitions

2022-2028

CrAFt – Creating Actionable Futures

CrAFt – Creating Actionable Futures

2022-2025

Awe-full Change: How Creative Practices Evoke Transformation through Awe

Awe-full Change: How Creative Practices Evoke Transformation through Awe

2024

Designing with the Sun

Designing with the Sun

2023-2024

Charging the Commons

Charging the Commons

2022-2024

PhD & PD Tracks

PhD & PD Tracks

Ongoing

Immersive Lectures

Immersive Lectures

2024

Megagames as a Methodology to Enhance Global Awareness (MEGA)

Megagames as a Methodology to Enhance Global Awareness (MEGA)

2024

Game Design Toolkit

Game Design Toolkit

2022-2023

Urban Interaction Design

Urban Interaction Design

2019-2025

Responsible Business Models

Responsible Business Models

2022-2023

From Prevention to Resilience

From Prevention to Resilience

2020-2022

VR for Diversity

VR for Diversity

2020-2022

Futuring HealthCare

Futuring HealthCare

2021-2022

Living with Future Ideas

Living with Future Ideas

2021

4D Citymaking: Interactive City Models

4D Citymaking: Interactive City Models

2020-2021

Media Architecture Biennale 20

Media Architecture Biennale 20

2019-2021

Circulate: Design thinking for the Circular Economy

Circulate: Design thinking for the Circular Economy

2018-2020

Connecting Cinemas

Connecting Cinemas

2020-2021

Trust in Play: European School for Urban Game Designers

Trust in Play: European School for Urban Game Designers

2018-2020

Government as platform

Government as platform

2019-2020

Sensing Streetscapes

Sensing Streetscapes

2019-2021

STEC: Smart Technologies, Empowered Citizens

STEC: Smart Technologies, Empowered Citizens

2017-2021

Didactics-Driven Development

Didactics-Driven Development

2019-2021

Digital Prototyping Tool for Card Game Design

Digital Prototyping Tool for Card Game Design

2019-2021

Live Game Design

Live Game Design

2015-2019

SPRONG Urban Vitality

SPRONG Urban Vitality

2019

Smart Cities? Public Code

Smart Cities? Public Code

2018-2019

Big Data in a Smart City

Big Data in a Smart City

2018-2019

Co-reUs: Co-Creating Responsive Urban Spaces

Co-reUs: Co-Creating Responsive Urban Spaces

2016-2019

Street Values & Street Values II

Street Values & Street Values II

2016-2019

Storytelling for 360° media

Storytelling for 360° media

2016-2018

The Hackable City

The Hackable City

2015-2019

Smart Play Set

Smart Play Set

2016-2017

Interactive Cinema

Interactive Cinema

2014-2016

Persuasive Gaming

Persuasive Gaming

2013-2017

Automated Game Design

Automated Game Design

2013-2015

Games for Cities: Exploring How Games Improve Citymaking

Games for Cities: Exploring How Games Improve Citymaking

2016-2017

Interactive Photo Sharing to Support 21st Century Learning

Interactive Photo Sharing to Support 21st Century Learning

2016-2017

Geolocalized Storytelling and Futuring

Geolocalized Storytelling and Futuring

2016

Games 4 Therapy

Games 4 Therapy

2015-2016

Round n Around: a Collaborative Action for a Bikeable São Paulo

Round n Around: a Collaborative Action for a Bikeable São Paulo

2016

Social Media and the Transformation of Public Space

2013-2016