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Civic Interaction DesignCivic Interaction DesignCivic Interaction Design

Projects

Charging the Commons

Charging the Commons

2022-2024

From Prevention to Resilience

From Prevention to Resilience

2020-2022

VR for Diversity

VR for Diversity

2020-2022

Human Values for Smarter Cities

Human Values for Smarter Cities

2022-2026

CrAFt – Creating Actionable Futures

CrAFt – Creating Actionable Futures

2022-2025

Open Business Models in an Open Market

Open Business Models in an Open Market

2022

Platform Work – and its Regulations

Platform Work – and its Regulations

Platform workers provide services through…

Designing with the Sun

Designing with the Sun

2022

Urban Interaction Design

Urban Interaction Design

2019-20XX

Futuring HealthCare

Futuring HealthCare

2021-2022

Living with Future Ideas

Living with Future Ideas

2021

4D Citymaking: Interactive City Models

4D Citymaking: Interactive City Models

2020-2021

Media Architecture Biennale 20

Media Architecture Biennale 20

2019-2021

Circulate: Design thinking for the Circular Economy

Circulate: Design thinking for the Circular Economy

2018-2020

Connecting Cinemas

Connecting Cinemas

2020-2021

Trust in Play: European School for Urban Game Designers

Trust in Play: European School for Urban Game Designers

2018-2020

Government as platform

Government as platform

2019-2020

Sensing Streetscapes

Sensing Streetscapes

2019-2021

PhD Track

PhD Track

2020

STEC: Smart Technologies, Empowered Citizens

STEC: Smart Technologies, Empowered Citizens

2017-2021

Didactics-Driven Development

Didactics-Driven Development

2019-2021

Digital Prototyping Tool for Card Game Design

Digital Prototyping Tool for Card Game Design

2019-2021

Live Game Design

Live Game Design

2015-2019

SPRONG Urban Vitality

SPRONG Urban Vitality

2019

Smart Cities? Public Code

Smart Cities? Public Code

2018-2019

Big Data in a Smart City

Big Data in a Smart City

2018-2019

Co-reUs: Co-Creating Responsive Urban Spaces

Co-reUs: Co-Creating Responsive Urban Spaces

2016-2019

Street Values & Street Values II

Street Values & Street Values II

2016-2019

Storytelling for 360° media

Storytelling for 360° media

2016-2018

The Hackable City

The Hackable City

2015-2019

Smart Play Set

Smart Play Set

2016-2017

Interactive Cinema

Interactive Cinema

2014-2016

Persuasive Gaming

Persuasive Gaming

2013-2017

Automated Game Design

Automated Game Design

2013-2015

Games for Cities: Exploring How Games Improve Citymaking

Games for Cities: Exploring How Games Improve Citymaking

2016-2017

Interactive Photo Sharing to Support 21st Century Learning

Interactive Photo Sharing to Support 21st Century Learning

2016-2017

Geolocalized Storytelling and Futuring

Geolocalized Storytelling and Futuring

2016

Games 4 Therapy

Games 4 Therapy

2015-2016

Round n Around: a Collaborative Action for a Bikeable São Paulo

Round n Around: a Collaborative Action for a Bikeable São Paulo

2016

Social Media and the Transformation of Public Space

2013-2016