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Civic Interaction Design Civic Interaction Design Civic Interaction Design

Projects

Awe in Immersive Art for Societal Transformation

Awe in Immersive Art for Societal Transformation

2024-2025

Human Values for Smarter Cities

Human Values for Smarter Cities

2022-2026

Civic Social Media

Civic Social Media

2024-2025

Exploring Civic Protocol Economies

Exploring Civic Protocol Economies

2024-2025

Transition-Scapes

Transition-Scapes

2023-2025

The Quality of Life in Smart Urban Spaces

The Quality of Life in Smart Urban Spaces

2023-2025

Platform Work – and its Regulations

Platform Work – and its Regulations

2022-2024

Immersive Media & Content: educational development for CO/CB

Immersive Media & Content: educational development for CO/CB

2024-2026

Imagination in Transitions

Imagination in Transitions

2022-2028

CrAFt – Creating Actionable Futures

CrAFt – Creating Actionable Futures

2022-2025

Awe-full Change: How Creative Practices Evoke Transformation through Awe

Awe-full Change: How Creative Practices Evoke Transformation through Awe

2024

Designing with the Sun

Designing with the Sun

2023-2024

Charging the Commons

Charging the Commons

2022-2024

PhD & PD Tracks

PhD & PD Tracks

Ongoing

Immersive Lectures

Immersive Lectures

2024

Megagames as a Methodology to Enhance Global Awareness (MEGA)

Megagames as a Methodology to Enhance Global Awareness (MEGA)

2024

Game Design Toolkit

Game Design Toolkit

2022-2023

Urban Interaction Design

Urban Interaction Design

2019-2025

Responsible Business Models

Responsible Business Models

2022-2023

From Prevention to Resilience

From Prevention to Resilience

2020-2022

VR for Diversity

VR for Diversity

2020-2022

Futuring HealthCare

Futuring HealthCare

2021-2022

Living with Future Ideas

Living with Future Ideas

2021

4D Citymaking: Interactive City Models

4D Citymaking: Interactive City Models

2020-2021

Media Architecture Biennale 20

Media Architecture Biennale 20

2019-2021

Circulate: Design thinking for the Circular Economy

Circulate: Design thinking for the Circular Economy

2018-2020

Connecting Cinemas

Connecting Cinemas

2020-2021

Trust in Play: European School for Urban Game Designers

Trust in Play: European School for Urban Game Designers

2018-2020

Government as platform

Government as platform

2019-2020

Sensing Streetscapes

Sensing Streetscapes

2019-2021

STEC: Smart Technologies, Empowered Citizens

STEC: Smart Technologies, Empowered Citizens

2017-2021

Didactics-Driven Development

Didactics-Driven Development

2019-2021

Digital Prototyping Tool for Card Game Design

Digital Prototyping Tool for Card Game Design

2019-2021

Live Game Design

Live Game Design

2015-2019

SPRONG Urban Vitality

SPRONG Urban Vitality

2019

Smart Cities? Public Code

Smart Cities? Public Code

2018-2019

Big Data in a Smart City

Big Data in a Smart City

2018-2019

Co-reUs: Co-Creating Responsive Urban Spaces

Co-reUs: Co-Creating Responsive Urban Spaces

2016-2019

Street Values & Street Values II

Street Values & Street Values II

2016-2019

Storytelling for 360° media

Storytelling for 360° media

2016-2018

The Hackable City

The Hackable City

2015-2019

Smart Play Set

Smart Play Set

2016-2017

Interactive Cinema

Interactive Cinema

2014-2016

Persuasive Gaming

Persuasive Gaming

2013-2017

Automated Game Design

Automated Game Design

2013-2015

Games for Cities: Exploring How Games Improve Citymaking

Games for Cities: Exploring How Games Improve Citymaking

2016-2017

Interactive Photo Sharing to Support 21st Century Learning

Interactive Photo Sharing to Support 21st Century Learning

2016-2017

Geolocalized Storytelling and Futuring

Geolocalized Storytelling and Futuring

2016

Games 4 Therapy

Games 4 Therapy

2015-2016

Round n Around: a Collaborative Action for a Bikeable São Paulo

Round n Around: a Collaborative Action for a Bikeable São Paulo

2016

Social Media and the Transformation of Public Space

2013-2016